1/13/2024 0 Comments Caves of qud cheats![]() ![]() Another big thing is knowing when to bail from a situation. So long as you have a rough idea of where you can run before you chomp on it in case you get confused, it's a free heal. Witchwood bark is OP early game, instantly healing you for ~30 health in a turn with the only downside being a chance to confuse you. Don't hesitate to slow your roll, explore a little, accumulate gear and a couple of levels, and then try when you feel you can tank a few more hits. If you're playing a low toughness character, you're a relatively low level, and you're entering grit gate, you can probably expect to eat a chaingun to the face at some point and get dissolved in a single turn. A lot of "unfair" deaths require some forethought and an expectation of what kind of hazards you'll face when you enter an area. Personally I play with permadeath on and have a few "wins" (getting to the end of the finished content), but getting to a point where I can consistently plow through a majority of the game took me hundreds and hundreds of hours. It's an extremely difficult game and there's a lot of surprises if you're not completely familiar with the ins and outs of Qud. Like the others have said, there's nothing wrong with turning permadeath off and playing the game how you want to. I always carry every kind of grenade, I love to carry a mercurial cloak to get away from danger when I need to, I carry a dozen urberries to heal quickly, hell my level 36 character had 500 health if that says anything about me, but I can still die to bad luck in 1 turn, and that just makes me feel powerless. Yea that's exactly what I do, I love this game as it has ways of staying challenging no matter what level you are, I've got a level 36 character and even with them I've got to be cautious, Qud is a dangerous place no matter who you are, every quest I beat feels like a major accomplishment, it's just that it's too random at times to play with permadeath, it can just really end up ruining the experience to die to something that can't be dealt with, even with careful preparation. Since i have saves it just reloaded me few titles back ![]() Its only way i play myself as there are way too many ways to die and game is too random, on character i currently played i encountered templar patrol who killed me as soon as map loaded and i moved(i not even seen them as it was night) You could play with permanent death off, legitimate option Does anyone else have this kind of issue? I usually say yes when it asks me if I want my character to really die, but every now and again I'll just straight up die to a glitch of some kind, so I find I have to debug quite often. I do my best not to cheat, but glitches and bad luck are especially brutal and can spell death no matter how cautious you are. Often times I'll find myself dying to something completely out of my control, like auto explore casually running into a Lithofexes gaze and dying before I could even react for example. Speaking to the alchemist grants the Quiet This Metal achievement.Originally posted by aidandixon1111:Does anyone else find that cheating tends to be somewhat necessary to play this game? Clearing out the floor so no creatures of an opposing faction will meet the alchemist is recommended to prevent untimely neutronic-related death. īelonging to the grazing hedonists faction, the alchemist normally will not initiate attack with the player or other creatures, but other creatures in Bethesda Susa will attack them, like e y e l e s s k i n g c r a bs or lurking beths. However, the alchemist is also quite conflict avoidant: they will immediately cease hostilities and begin fleeing from threats if their hitpoints fall below 99% of their maximum. The explosion is considered neutronic and has a force of 15,000. When in combat, the alchemist will attack by violently exploding, dealing 10d10+250 260-350 (Avg: 305) damage to anything caught within the blast radius. They do not restock.ĭespite being a merchant, the alchemist is by no means weak. This includes some exceptionally rare and valuable liquids such as c l o n i n g d r a u g h t, n e u t r o n f l u x, and b r a i n b r i n e. The alchemist is notable for selling one dram of every kind of liquid in phials, with the exception of w a t e r (which they have but won't sell). Hortensa names the alchemist as an "amateur liquid-tinker, poet, merchant", and claims their methods "aren't scientific", warning the player to be careful around them. ichor merchants will occasionally mention their desire to "plumb the depths of Bethesda Susa" in order to meet the alchemist. The alchemist seems to be well known in Qud, at least amongst other liquid-tinkers. They purport to be a "connoisseur" of liquids, but claim to "dabble" in other states of matter as well. The alchemist is a hermit and a liquid-tinker who has set up their workshop within the depths of Bethesda Susa.
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